Этот раздел содержит документацию/tutorials по программным продуктам Arnold SolidAngle, Maya Autodesk, Softimage Autodesk, Houdini Side FX
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Arnold Talks and Papers
EGSR 2012: Importance Sampling Techniques for Path Tracing in Participating Media
Siggraph 2010 «Global Illumination Across Industries» course notes by Marcos Fajardo: Ray Tracing Solution in Film Production Rendering Siggraph 2010 «Physically Based Shading Models in Film and Game Production» course notes by Adam Martinez: Faster Photorealism in Wonderland: Physically Based Shading and Lighting at Sony Pictures Imageworks
HPG 2009 keynote slides by Larry Gritz: Production Perspectives on High Performance Graphics
Arnold Press
Gravity: vfx that’s anything but down to earth
fxguide: The State of Rendering – Part 1
fxguide: The State of Rendering – Part 2
Star Trek: Into Darkness: VFX makes it so
fxguide: The Amazing Spider-Man
AWN: Interview with Imageworks’ CTO Rob Bredow
3DWorld «How to Choose Rendering Software»
AWN: 2012: The End of the World as We Know It
CGSociety: Interview with Danny Dimian, Color/Rendering CG Sup for Cloudy