Custom C++ Arnold shaders kArnoldShaders v1.0 (only windows)
-kCarPaint -shader simulates car paint;
-kLayerMetallic -layer specular shader,fake GGX;
-kScatter — simple scatter shader simulate, rubber, snow, ice, silicone …;
-kSkin(old K_SSS) — advansed multilayer sss shader ;
-kVelvet — velvet shader;
-kLayer(old K_Blend)-layer shader,advansed analogue VrayBlеndmtl;
-kComplexMetal -this shader can be used to render materials with complex index of refraction.
-kComplexFresnel -this texture can be used as a mask for the display materials with a complex refractive index;
-kHafltone — procedural texture ported from osl;
-kSprinkles — procedural texture ported from osl;
-kNoiseTxr — procedural texture ported from osl;
Need arnold core 4.2.7.3;
first remove the old shader -K_SSS,K_Blend(dll,lib)!!!!;
pressets copy to C:\Users\kopatych\Documents\maya\you version\presets\attrPresets
Author — Vyacheslav Sych(aka Kopatych) viacheslav_91@mail.ru