Custom C++ Arnold shaders kArnoldShaders v1.0.1 (Linux and windows)
-kCarPaint -shader simulates car paint;
flakes work correctly,three GGX coat layers with mix mode;
-kSkin(old K_SSS) — advansed multilayer sss shader now is uber;
Three sss mode (single texture,multilayer and fake),Intessity radius maps,sss_raw pass ,three coat layer with mix mode,two brdf cook torrence and ggx,spec_raw pases and more…
Coat raw passes dosen’t work with ggx!!!!
-kVelvet — fabric shader;
-kLayer(old K_Blend)-layer shader,advansed analogue VrayBlеndmtl;
Now works with alSurface passes but dosen’t work with diffusion and direction sss mode!Layer shader with the ability to rebuild on the composite.
-kComplexMetal -this shader can be used to render materials with complex index of refraction.Now has preset mode and ggx brdf.
-kComplexFresnel -this texture can be used as a mask for the display materials with a complex refractive index;
Now has preset mode
-kHafltone — procedural texture ported from osl;
-kSprinkles — procedural texture ported from osl;
-kNoiseTxr — procedural texture ported from osl;
-kBlendUtility-blend utility with blend mode and normalize parameter to convert out to object space normal.
Author — Vyacheslav Sych(aka Kopatych) firstname.lastname@example.org