This version uses the Arnold 184.108.40.206 core.
Query and modify shader networks via python script
Reference other shader networks within a network
Support for Tile flag and Repetition options of Texture Tag
Show progress in Picture Viewer while rendering
Add Arnold python binding to the installer
Option to disable preview render of an Arnold material
Connect selected shader to beauty port by Ctrl+Shift+V shortcut
Assign texture to parameter by Ctrl+Shift+T shortcut
Update to Arnold 220.127.116.11
image shader now has Offset U and Offset V parameters for offsetting textures
polymeshes have a new Adaptive space attribute for subdivision surfaces
Ramp color is not linearized
Object with a material sometimes pasted to a new scene using an existing material
Do not smooth a polygon object when it has no Phong tag
Combine light filters
Occasional crashes in IPR when double click on a Hair Material
Set transformation of TP particle instances correctly
No IPR update when active object is set as camera
Use a link field for camera_projection.camera
Occasional «no camera» error when rendering
Old scenes using ramp_rgb shader can have different result because color is now linearized.
Camera has to be updated manually in camera_projection shader because it changed to a link field.