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Arnold for cinema 4d 1.0.3.0

This version uses the Arnold 4.2.8.0 core.

FEATURES
Query and modify shader networks via python script
Reference other shader networks within a network

ENHANCEMENTS
Support for Tile flag and Repetition options of Texture Tag
Show progress in Picture Viewer while rendering
Add Arnold python binding to the installer
Option to disable preview render of an Arnold material
Connect selected shader to beauty port by Ctrl+Shift+V shortcut
Assign texture to parameter by Ctrl+Shift+T shortcut
Update to Arnold 4.8.2.0
image shader now has Offset U and Offset V parameters for offsetting textures
polymeshes have a new Adaptive space attribute for subdivision surfaces
FIXES
Ramp color is not linearized
Object with a material sometimes pasted to a new scene using an existing material
Do not smooth a polygon object when it has no Phong tag
Combine light filters
Occasional crashes in IPR when double click on a Hair Material
Set transformation of TP particle instances correctly
No IPR update when active object is set as camera
Use a link field for camera_projection.camera
Occasional «no camera» error when rendering
NOTES
Incompatible changes:
Old scenes using ramp_rgb shader can have different result because color is now linearized.
Camera has to be updated manually in camera_projection shader because it changed to a link field.

Все права защищены 2013, логотип и торговая марка Arnold Renderer принадлежит компании SolidAngle. Логотип и торговая марка Maya принадлежит компании Autodesk. Логотип и торговая марка Houdini принадлежит компании Side Effects Software. Копирование любых печатных и визуальных материалов, размещенных на сайте без ссылки на сайт arnoldrender.ru запрещены. Дизайн и разработка: BrainyLab