info@arnoldrender.ru
  • Facebook
  • Google
  • Linked-in
  • Twitter
  • Vimeo
  • Youtube
Arnoldrender
  • Главная
  • Новости
  • Эксклюзивы
  • Галерея
  • Вики
  • Скачать
  • Software
  • Форум
  • Контакты

Новости

25 06/2020
Приглашаем в школу CGAim!

Приглашаем на курсы визуализации в школу CGAim
Учимся моделировать персонажей и не только!
Читать далее

02 12/2016
CG Event Arnold - the newest history

anons Читать далее

12 08/2016
Arnold for Max (MAXtoA) v 0.5:

Launching at SIGGRAPH 2016, Arnold for 3ds Max (or MAXtoA) provides a bridge to the Arnold renderer from within the standard 3ds Max interface. Читать далее

18 04/2016
Solid Angle has joined Autodesk

Big news today! We are proud and excited to let you know that our team at Solid Angle has made a move that expands in a big way our capacity to keep pushing rendering forward. We’ve joined Autodesk! We are now part of the passionate Media & Entertainment team that includes Maya, Shotgun and RV, working to help artists create beautiful animation and VFX faster and easier across platforms and pipelines. The full story is here but we want to call out the most important things directly. First, what you love about Arnold isn’t going to change. The Solid Angle team is still leading and driving Arnold’s technology direction, development and support. We have not handed Arnold over – we have joined Autodesk to keep moving it forward at the speed you know and expect, working closely with you as always. We are still here to help you with licensing, sales and support. Second, development of Arnold plug-ins for Katana, Cinema4D, Houdini and Softimage – and other software will absolutely continue. Openness is everyone’s goal. Читать далее

03 03/2016
Maya GPUCacheToArnold Render Tools

v 0.0.1 GPUCacheToArnold Render Toos for Arnold (shareware software) GPUCacheToArnold is translator for procedural rendering in arnold native abc files (Alembic) with all custom parameters. Maya GPU Cache - is standart node for visualisation abc file in Maya. Читать далее

31 12/2015
С Новым Годом!

HappyNewYear_2016Поздравляем всех наших читателей с Новым 2016 годом! Желаем успехов в работе, здоровья и красивого рендера! Читать далее

30 07/2015
Arnold for cinema 4d 1.0.3.0

This version uses the Arnold 4.2.8.0 core. FEATURES Query and modify shader networks via python script Reference other shader networks within a network Читать далее

30 07/2015
HtoA 1.6.0

This is a feature release, with support for polysoup primitives and improved volume multiple scattering. Compatibility This release uses Arnold 4.2.8.0 and OpenVDB 3.0.0. Читать далее

04 07/2015
Arnold shaders kArnoldShaders v1.0

Custom C++ Arnold shaders kArnoldShaders v1.0 (only windows) Читать далее

03 06/2015
New Arnold Core 4.2.7

Faster cutout opacity mapping: options.enable_fast_opacity can be enabled to get faster textured mapped opacity mask renders, such as for tree leaves. Tests with production scenes have shown up to 25x speedups. Читать далее

Страница 1 из 512345»

Это описание для категории

Все права защищены 2013, логотип и торговая марка Arnold Renderer принадлежит компании SolidAngle. Логотип и торговая марка Maya принадлежит компании Autodesk. Логотип и торговая марка Houdini принадлежит компании Side Effects Software. Копирование любых печатных и визуальных материалов, размещенных на сайте без ссылки на сайт arnoldrender.ru запрещены. Дизайн и разработка: BrainyLab