Launching at SIGGRAPH 2016, Arnold for 3ds Max (or MAXtoA) provides a bridge to the Arnold renderer from within the standard 3ds Max interface. Читать далее
Big news today! We are proud and excited to let you know that our team at Solid Angle has made a move that expands in a big way our capacity to keep pushing rendering forward. We’ve joined Autodesk! We are now part of the passionate Media & Entertainment team that includes Maya, Shotgun and RV, working to help artists create beautiful animation and VFX faster and easier across platforms and pipelines. The full story is here but we want to call out the most important things directly. First, what you love about Arnold isn’t going to change. The Solid Angle team is still leading and driving Arnold’s technology direction, development and support. We have not handed Arnold over – we have joined Autodesk to keep moving it forward at the speed you know and expect, working closely with you as always. We are still here to help you with licensing, sales and support. Second, development of Arnold plug-ins for Katana, Cinema4D, Houdini and Softimage – and other software will absolutely continue. Openness is everyone’s goal. Читать далее
v 0.0.1 GPUCacheToArnold Render Toos for Arnold (shareware software) GPUCacheToArnold is translator for procedural rendering in arnold native abc files (Alembic) with all custom parameters. Maya GPU Cache - is standart node for visualisation abc file in Maya. Читать далее
Arnold for Maya 188.8.131.52 This version on core 184.108.40.206
HIGHLIGHTED NEW FEATURES
- Russian Roulette: The standard and lambert shaders now use Russian Roulette termination to more efficiently render with high GI depth. For AA samples 5 or higher the increase in noise is typically very small. Indoor scenes with high GI depth will benefit the most, but also scenes with lots of glass and high refraction/reflection depth. In such scenes we have measured between 1.5x and 5x faster renders.